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 Pranešimo tema: Affliction @ MOP
StandartinėParašytas: Ant Rgp 28, 2012 10:35 am 
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Užsiregistravo: Pir Geg 12, 2008 12:02 am
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Miestas: Kaunas
Beta - Build 16010
To view this guide with proper formatting, Wowhead links, images and more, visit http://www.wowraids.org, or click here.

Disclaimer: The game is currently still in beta. The information in this guide may change before Mists of Pandaria is released. I will endeavour to keep this guide updated as soon as possible after changes are made to the servers. Check back regularly to keep on top of changes to the class.

The information in this guide would not be possible without the hard work of the people that develop Simcraft. This is based upon simulations and testing. Much of this information may change before release.

To view this guide with proper formatting, Wowhead links, images and more, visit http://www.wowraids.org, or click here.


0. Introduction
1. Talents
2. Glyphs
3. Stats
4. Gems
5. Enchants
6. Your Demon
7. Spells and Abilities - Single Target
8. Spells and Abilities - Multi Target and AoE
9. Extra Tips
10. Mists of Pandaria - Gearing up in Week 1
Appendix 1 - Information for Level 85 Warlocks in 5.0.4


In Mists of Pandaria, Affliction has many of the same elements and abilities that it had in previous expansions, and is probably the most recognisable of the Warlock specs in terms of its rotation. That said, many of the issues that were present with Affliction in Cataclysm have been addressed, such as the lack of any real burst. In Mists, Affliction Warlocks can now instantly apply all their DoTs to an enemy, and use channelled abilities to increase the power of their DoTs. The spec utilises Soul Shards as a resource, which have a chance to be generated by Corruption ticks, and also by Drain Soul. Soul Shards are consumed by the Haunt ability, which buffs your damaging spells on an enemy for a short time, and by Soulburn, which enhances some of your other abilities.

In its current state, Affliction offers competitive single target and AoE damage, an enjoyable rotation and a familiarity of gameplay that many Warlocks will find to be a safe haven amidst the huge changes to the Warlock class this expansion.

This guide should teach you everything you need to know about the spec in order to play successfully. Remember though, that in Mists of Pandaria, how you play each spec will be very encounter specific. If you’re interested in a detailed guide on every fight in Mists of Pandaria, then subscribe to L2Ptv using the link on the right, to get access to my PoV videos when Mists of Pandaria goes live, where I will show you exactly how to play on every single raid encounter.

In Mists of Pandaria, talents are no longer split into trees that have prerequisites. They also do not offer noticeable DPS gains, which means there is a lot more room for flexibility. Some encounters will have clear winners, whereas others it will simply boil down to your play style.

1. Talents

Tier 1


There isn't a clear winner here. You won't find much use for Harvest Life. Soul Leech will ease your healer's work by providing a constant flow of health, but Dark Regeneration adds an extra survival cooldown that might save you in dangerous situations. Either of these last two will be fine.

Tier 2


Howl of Terror isn't going to be useful in a whole lot of situations, although there may be specific encounters in the future where it's reliable. Mortal Coil has the benefit of providing you with 15% of your maximum health which gives it far more practical use in a raid situation, so it will be the talent of choice in most situations. With that in mind, on certain encounters involving stunnable adds, Shadowfury will be a great talent, so don't ignore it completely. I'll be explaining specific encounters where it'll be useful in future guides on my website.

Tier 3


The talents in this tree are all heavy defensive abilities. Soul Link in its current state shares damage between you and your pet so that you both remain at the same percentage of health. This works both ways, so you take a large amount of any damage directed at your pet. Any Warlock that did Madness of Deathwing Heroic will know that pets have a terrible tendency to stand in places that will get them killed, and whilst this could boil down to simply requiring better pet control. However, if you're using Grimoire of Sacrifice, then you get a flat 20% health increase by using this talent. Sacrificial Pact offers you a ~300k shield, but Dark Bargain could save you from a lot more depending on how it's used, and despite its recent nerf, is still the better talent of this tier in my books.

Tier 4


Burning Rush is the go to talent of choice here - an on demand sprint with no cooldown is absolutely amazing. There may be the odd fight here or there where you want Unbound Will. There likely won't be any occasions where Blood Fear will have use in PvE.

Tier 5


This is one of the "no choice" options. Grimoire of Sacrifice offers the highest DPS gain for Affliction from the talents in this tier. This sacrifices your pet to give a 50% damage buff to your Malefic Grasp, Haunt, Drain Soul and Fel Flame. It also increases the extra DoT tick damage caused by Malefic Grasp by 50%. In addition, it increases your maximum health by 20% (if you have Soul Link), restores 2% of your health every 5 seconds and gives you a utility ability depending on which pet you sacrificed. In some situations, you may find use for one of the other two talents, if burst damage or AoE is required, for example.

Tier 6


Honestly, the talents in this tier are all far too encounter specific to judge outright. For stationary "ultraxion type" fights without any AoE the only choice is Archimonde's Vengeance, on fights with considerable AoE you'll want to take Mannoroth's Fury, and on highly mobile fights Kil'jaeden's Cunning will be the talent of choice.

2. Glyphs

Like most things in MoP, the glyph system has been simplified. Most of the Warlock glyphs do not offer any DPS gains and are simply cosmetic or fun tweaks to the class. There are three you should consider for Affliction:

Minor: [Glyph of Soul Swap] When you use Soul Swap, your DoTs remain behind on the target.
Major: [Glyph of Soul Shards] Allows you to have a maximum of 4 Soul Shards instead of 3.
Major: [Glyph of Soulstone] This is optional, but the only other Major glyph with any practical use.

3. Stats

This is your primary stat. Each point of Intellect increases your Spell Power by 1. However, when looking at your gear, each point of Intellect is actually worth 1.05 Intellect due to the passive ability Nethermancy. Therefore, if an item has 20 Intellect, you will gain 21 Intellect when you equip it. Intellect also increases your crit chance by a very small amount; 2548 Intellect gives you 1% chance to crit.

Increases your chance to hit with spells. You need a total of 15% hit to reach cap, and 340 hit rating is equal to 1% hit. Once you reach the hit cap (5100 hit rating), your spells are all guaranteed to hit, so any additional hit is pointless.

Makes your spells cast faster and reduces your global cooldown. 1% Haste makes your spells cast 1% faster, and you need 423 haste rating to gain 1%.

Crit Rating
Increases your chance to critically hit with spells. You need 600 crit rating to gain 1% chance to crit.

Each percent of Mastery increases the damage you do with Agony, Corruption and Unstable Affliction by 1%. Each percent of Mastery is equal to 302 Mastery rating

Expertise grants Spell Hit at exactly the same rate as Hit Rating does. You can combine a mixture of Hit and Expertise to each hit cap.

As a general rule of thumb, you should consider stats in the following order of importance:

In Pre-Raid Gear:

Intellect --> Spell Power --> Hit (Up to 15%) --> Haste -> Mastery --> Crit.

In Mid to Late Raid Gear:

Intellect --> Spell Power --> Hit (Up to 15%) --> Mastery >= Haste --> Crit.

Intellect is your best stat, and will almost always be the deciding factor in your upgrades. Hit is slightly weaker for Affliction than it is for the other specs, but for practical reasons you should get as close to the hit cap as possible. Missing a Haunt is fairly unfortunate, and it just keeps your DPS more constant. Mastery and Haste are very close together in terms of how good they are. In earlier gear levels, Haste is the better of the two stats, but only slightly. Mastery becomes the better stat as your gear improves, but Haste is not far behind.

To optimise your reforging, once your gear is relatively stable, use the scale factors generated by SimCraft and plug them into http://www.wowreforge.com. Import your character, specify the hit cap and away you go. If you don't know how to use SimCraft, I'll explain it in a future tutorial. If you don't want to Sim your own character, or don't care about accuracy, you can use the default scale factors in WoW Reforge. You could also use the addon ReforgeLite for similar functionality.

4. Gems

Meta [Burning Primal Diamond] 216 Intellect and Increased Critical Effect
Red [Brilliant Primordial Ruby]
[Artful Vermilion Onyx] 160 Intellect

80 Intellect and 160 Mastery
Yellow [Artful Vermilion Onyx]
[Fractured Sun's Radiance] 80 Intellect and 160 Mastery

320 Mastery
Blue [Veiled Imperial Amethyst] 80 Intellect and 160 Hit

The gems that you use from the above list will depend on your stat weights. You will generally use one of two setups:

In early stages of your gear, such as pre-raid and in early normal mode gear, Intellect is worth more than double any of your secondary stats, so you use [Brilliant Primordial Ruby] in red slots, and [Artful Vermilion Onyx] (or Reckless, if Haste is weighted higher) in the yellow slots.

In later stages of your gear, such as in full Tier 14 Heroic, Intellect is worth less than double of your secondary stats, so you would use [Artful Vermilion Onyx] in red slots and [Fractured Sun's Radiance] in yellow slots.

Example Math - skip this if you don't care:

Early Stage Gear - If Int has a Scale Factor of 3.53 and Mastery has a Scale Factor of 1.70, then a 160 Int gem gives:
3.53 * 1.05 * 160 = 593.04
and an 80 Int and 160 Mastery gem gives:
(3.53 * 1.05 * 80) + (160 * 1.70) = 568.52

Therefore 84 Intellect is better than 160 Mastery.

Late Stage Gear: If Int has a Scale Factor of 4.56 and Mastery has a Scale Factor of 2.97, then a 160 Int gem gives:
4.56 * 1.05 * 160 = 766.08
and an 80 Int and 160 Mastery gem gives:
(4.56 * 1.05 * 80) + (160 * 2.97) = 858.24

Therefore 160 Mastery is better than 84 Intellect.

5. Enchants

Shoulder Greater Crane Wing Inscription 200 Intellect and 100 Crit Stike Rating
Back Superior Intellect 180 Intellect
Chest Glorious Stats 80 All Stats
Wrist Super Intellect 170 Intellect
Gloves Superior Mastery 170 Mastery
Belt Living Steel Belt Buckle Extra socket
Legs Greater Cerulean Spellthread 285 Intellect and 165 Crit Strike Rating
Boots Pandaren's Step 140 Mastery Rating and run speed.
Weapon Jade Spirit 1650 Intellect on a proc chance.
Off-Hand Major Intellect 165 Intellect

6. Your Demon

Currently Affliction does not use a pet, as it utilises the Grimoire of Sacrifice talent. The pet that you sacrifice grants you a utility spell, each of which may have some use in a raid situation. Sacrificing the Imp grants you Singe Magic, sacrificing the Voidwalker grants you Shadow Bulwark, sacrificing the Succubus grants you Seduction and sacrificing the Felhunter grants you Spell Lock.

In situations where you elect not to use Grimoire of Sacrifice, you would use the Succubus pet instead.

Don't forget your Doomguard. This is a powerful demon that you can summon only once every 10 minutes, and he stays with you for 60 seconds, attacking the target that you cast him on. He deals 20% bonus damage to enemies under 20% health, and also benefits from bloodlust. The best time to use him depends heavily on the fight that you're on and when your raid uses bloodlust, but it will almost always be just before bloodlust is cast.

The Infernal is the Doomguard's equivalent for AoE situations. He shares the cooldown with the Doomguard, so you must decide which one is most appropriate to use. You'll usually use the Infernal when there are 7 or more targets.

7. Spells and Abilities - Single Target

Caster Form Spells:

CORRUPTION: This deals Shadow damage every 2 seconds for 18 seconds, and each tick of damage has a chance to generate a Soul Shard.

AGONY: This deals damage every 2 seconds for 24 seconds. It starts at 1 stack, and every time it deals damage, it gains an extra stack, increasing the damage done with each tick. Once it reaches 10 stacks, it won't gain any more. In addition, if you recast Agony once it is at 10 stacks, the duration will be extended and it will stay at 10 stacks.

UNSTABLE AFFLICTION: This deals Shadow damage every 2 seconds for 14 seconds. If dispelled, it deals damage to the dispeller and silences them.

Haunt: This deals high damage to an enemy, and applies a debuff that causes all of your spells to do 25% more damage to that enemy for 8 seconds. This consumes one Soul Shard.

SOULBURN: This grants extra effects to some of your spells. This costs one Soul Shard.

SOUL SWAP: This removes all of your DoT effects from one enemy, and allows you to move them to another target. With the glyph, it does not remove the DoTs from the first enemy, effectively allowing you to move your DoTs for free, although this has a 30 second cooldown. When used with Soulburn, it instantly applies Agony, Corruption and Unstable Affliction to an enemy, without the need for a target to steal the DoTs from. This has no cooldown.

MALEFIC GRASP: This is a channelled spell that deals Shadow damage every second for 4 seconds. Every time it deals damage, it causes all of your periodic effects on the target to instantly deal 50% of their tick damage.

DRAIN SOUL: This is a channelled spell that deals Shadow damage every 2 seconds for 12 seconds, and generates a Soul Shard every second tick of damage. If the enemy is below 20% health, it deals 100% additional damage, and every time it deals damage, it causes all of your Affliction periodic effects on the target to instantly deal 100% of their tick damage.

Spell Priority

1 - Haunt - Keep this up when you have Soul Shards.
2 - Agony - Keep this up at 10 stacks.
3 - Corruption - Keep this up.
4 - Unstable Affliction - Keep this up.
5 - Drain Soul - Use this as your filler below 20%.
6 - Malefic Grasp - Use this as your filler above 20%.
7 - Fel Flame - Use this when moving.

At the start of the fight, use Dark Soul, and then Soulburn with Soul Swap, to instantly apply your DoT effects to the enemy. Apply Haunt, and try to keep it up for the entire duration of Dark Soul. Reapply your DoTs once you have a few Intellect procs and Dark Soul still active. For the rest of the fight, keep your DoTs up and use Malefic Grasp as your filler spell, and keep Haunt uptime as high as possible. Once the enemy falls below 20% health, use Drain Soul instead of Malefic grasp.

Remember that if nobody else in your raid is providing the magic damage taken debuff, you should apply Curse of the Elements on every enemy you attack. Remember to use Flask of the Warm Sun at all times, and use Potion of the Jade Serpent immediately before you enter combat, and again at critical stages of the fight.

8. Spells and Abilities - Multi Target and AoE

SEED OF CORRUPTION: This deals Shadow damage to an enemy over time. Once the target takes enough damage from the Caster, it explodes and deals Shadow damage to all enemies within 15 yards. When used with Soulburn, the explosion applies Corruption to afflicted targets.

Spell Priority: 3 or more targets

1 - Seed of Corruption - Use this with Soulburn to keep Corruption up on each enemy.
2 - Agony - Cast on each enemy.
3 - Seed of Corruption - Apply to each enemy.

In other words, start up with a Soulburn: Seed of Corruption on one enemy, and then apply Agony to each enemy. Once you've done that, rotate Seed of Corruption on each enemy. For extensive AoE, use your Infernal for a huge boost in damage.

9. Extra Tips
This section should clarify some of the major mechanic changes between Cataclysm and Mists of Pandaria.

Dot Refreshing:
At level 90, DoTs are refreshed in a different way. If you cast Corruption on an enemy that already has Corruption on it, the remaining duration of the previous effect will be added to the new effect, up to a maximum of 50% of its base duration. So, if you recast Corruption when it has 6 seconds remaining, it will now have 24 seconds remaining. The maximum duration it will increase to is 27 seconds, since its base duration is 18. This means that you can refresh it any time when it has less than 9 seconds remaining and you won't waste any time. (9+ 18= 27).

Before you reach level 90, this extension doesn't happen, which means you should refresh your DoT just after it expires.

Doom Guard:
Your Doomguard now benefits from Bloodlust and deals bonus damage when under 20%. He also updates dynamically with your stats - there is no need to wait for Int or Haste procs before you summon him - although summoning him when their internal cooldown is soon to expire will be beneficial, to ensure they proc whilst he is out.

10. Mists of Pandaria - Gearing up in Week 1

During the first week of Mists of Pandaria, there won't be any raids available (except for the two outdoor raid bosses). It also will not be possible to acquire enough Valor to purchase any gear, or achieve Revered with most factions. This means that during the first week of MoP, when gearing up ready for raids in the second week, most of your gear will come from heroics and from a few crafted items. Below is a table that shows the BiS gear that is attainable in the first week, so that you can be completely prepared for your raids. I've also included the scale factors once you're wearing that gear.

Head Barovian Ritual Hood
Jandice Barov - Scholomance ​Burning Primal Diamond
Veiled Imperial Amethyst Mastery --> Exp
Neck Anarchist's Pendant
Instructor Chillheart - Scholomance Mastery --> Haste
Shoulder Whisperwind Spaulders
Wing Leader Ner'onok - Niuzao Temple Brilliant Primordial Ruby Greater Crane Wing Inscription Mastery --> Hit
Back Scorched Earth Cloak
Brother Korloff - Scarlet Monastery Superior Intellect Mastery --> Haste
Chest Spelltwister's Grand Robe
Tailoring - (Golden Lotus Honoured) Reckless Vermillion Onyx
Veiled Imperial Amethyst Glorious Stats
Wrist Bracers of Displaced Air
Ook-Ook - Stormstout Brewery Super Intellect Mastery --> Hit
Hands Spelltwister's Gloves
Tailoring - (Golden Lotus Honoured) Veiled Imperial Amethyst Greater Haste Mastery --> Haste
Waist Incineration Belt
Darkmaster Gandling - Scholomance Brilliant Primordial Ruby Living Steel Belt Buckle Mastery --> Haste
Legs Leggings of the Frenzy
Commander Ri'mok - Gate of the Setting Sun Reckless Vermillion Onyx Greater Cerulean Spellthread
Feet Soulbinder Treads
Xin the Weaponmaster - Mogu'shan Palace Reckless Vermillion Onyx Pandaren's Step Crit --> Hit
Ring 1 Vithrak, Gaze of the Deadman
Flameweave Koegler - Scarlet Monastery Lib Mastery --> Hit
Ring 2 Signet of the Hidden Door
Thalnos the Soulrender - Scarlet Monastery GY
Trinket 1 Vision of the Predator
Striker Ga'dok - Gate of the Setting Sun
Trinket 2 Flashfrozen Resin Globule
Vizier Jin'bak - Niuzao Temple
Weapon Headmaster's Will
Darkmaster Gandling - Scholomance Jade Spirit Crit --> Exp

Int: 11774
Hit: 15% (4652 Hit Rating and 448 Expertise Rating)
Haste: 4518
Mastery: 3202
Crit Rating: 899

These scale factors represent only this exact level of gear.


Appendix 1 - Information for Level 85 Warlocks in 5.0.4

- http://wowraids.org/raiding-as-a-warlock-level-85/

Most of the information in the three guides I wrote on these forums will do you fine at level 85. The below information is other stuff you'll want to know that applies ONLY to level 85:

- The hit cap is now 15%, which is 1537 rating. It was previously 1742, which means you will need to reforge out of some hit.

- Your DoTs do not get extended when you recast them. This means that for Corruption, Bane of Doom, Immolate and Unstable Affliction, you should recast them as close to their expiry point as possible, whether before or after. The tick doesn’t “clip” like it used to, but recasting it early means wasted DPS time. You should recast Agony before it drops off, not after, but again, as close to expiry as possible.

- These are your stat priorities:

Int > Hit > Haste > Crit = Mastery. (If you have high amounts of one stat, the other two might become better).

Int > Hit > Mastery > Haste >= Crit

Int > Hit > Haste > Crit > Mastery (Crit will sim above Haste if you don’t have much/any of it, but only reforge to it a little).

All the other information in the guides, including rotation and talent choices, is applicable to level 85 as well as 90. The one exception to this is that Grimoire of Sacrifice might be better than Supremacy for Destro at 85.

http://www.mmo-champion.com/threads/117 ... -Gear-List

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