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 Pranešimo tema: News & Patch notes
StandartinėParašytas: Ket Kov 10, 2011 1:09 pm 
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Užsiregistravo: Ket Spa 09, 2008 10:18 am
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News & Patch notes


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Ant Geg 03, 2011 12:24 pm 
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Užsiregistravo: Pen Spa 12, 2007 11:10 am
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# Retaliation, Recklessness and Shield Wall no longer have stance requirements.

galima bus nusibindint stances :roll:


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Ant Geg 03, 2011 12:47 pm 
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Užsiregistravo: Ket Geg 06, 2010 9:43 am
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tik kokio b uzdejo cd ant op? tipo rogai daug qq prispamino?


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Tre Bir 01, 2011 2:10 pm 
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Užsiregistravo: Ket Sau 06, 2011 6:35 pm
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Miestas: Kaunas
Warriors

Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.

Talent Specializations
Arms

Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.

Fury
Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Tre Bir 01, 2011 2:36 pm 
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Užsiregistravo: Ket Geg 06, 2010 9:43 am
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FU!


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Tre Bir 01, 2011 11:43 pm 
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Užsiregistravo: Pen Rgp 20, 2010 4:41 pm
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As vis laukiu, laukiu rougu bufu, kad visokiems ten warrams prilygtu, bet jie vietoj to visus kitus nunerfina. Kiaules.


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Ket Bir 02, 2011 12:41 am 
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Užsiregistravo: Tre Gru 26, 2007 9:37 pm
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hemo bufina ;] ir poisonus! vs clos nerf ir stuff


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Ket Lap 24, 2011 9:34 pm 
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Užsiregistravo: Pir Lap 23, 2009 8:27 pm
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Miestas: Vokietija
Warrior (Forums / Talent Calculator / Skills/Talents)
•Battle Stance no longer restricts which abilities can be used and now only increases damage done by 10%.
•Defensive Stance no longer restricts which abilities can be used and now only decreases damage taken by 10% and significantly increases threat generation.
•Berserker Stance no longer restricts which abilities can be used and now only increases damage done by Whirlwind and Cleave by 20%.
•Heroic Strike's cooldown has been decreased to 1.5 sec, down from 3 sec.
•Charge now generates 20 rage, up from 15, and stuns for 1.5 sec, up from 1 sec. Additionally, it can now always be used in combat.
•Heroic Throw's cooldown has been decreased to 30 sec, down from 60 sec.
•Thunder Clap now reduces enemy damage done by 10% instead of increasing the time between their attacks by 20%.
•Battle Shout now increases grants a percent-based Attack Power buff to the entire raid instead of granting Strength and Agility.
•Shield Wall no longer requires Shields.
•Intimidating Shout now costs 10 rage, down from 25, and its cooldown has been decreased to 1 minute, down from 2 minutes. However, all enemies affected by it now cower in terror instead of the 5 non-targeted enemies fleeing in terror.
•Meat Cleaver, a new passive ability, increases damage done by Cleave or Whirlwind by 10% for 10 sec when you use Cleave or Whirlwind. It stacks up to 3 times.
•Spell Reflection no longer requires Shields.
•Intervene no longer reduces the target's threat.

Arms•Two-Handed Weapon Specialization is now called Seasoned Soldier and also increases the damage of any of your bleeds by 20%.
•Mortal Strike's cooldown has been increased to 6 sec, up from 4.5 sec.
•Slam is now exclusive to Arms and has a 0.5 sec cast time, down from 1.5 sec.
•Overpower is now exclusive to Arms. A cooldown of 1.5 seconds was added, but this seems mostly cosmetic unless they plan to take Overpower off the global cooldown.
•Colossus Smash is now exclusive to Arms and its rage cost has been increased to 80, up from 20.

Fury•Dual Wield Specialization and Precision have been combined into Crazed Berserker but the increased chance to hit has been removed.
•Bloodthirst's cooldown has been increased to 6 sec, up from 3 sec, but now generates 10 rage instead of costing 20 rage.
•Wild Strike has been added. It is an attack using your offhand weapon that applies the Mortal Strike healing debuff and costs 30 rage. It has no cooldown.
•Raging Blow now costs 30 rage, up from 20.
•Bloodsurge is now affects Wild Strike instead of Slam. When it activates, it also reduces the global cooldown to 1 sec after Wild Strike is used.

Protection•Sentinel is now called Unwavering Sentinel and now only increases Stamina by 15% but also decreases your chance to be critically hit by 6%.
•Shield Slam now generates 10 rage, instead of consuming it.
•Shield Block is now exclusive to Protection and has no cooldown, down from 1 minute, but costs 80 rage, up from 0. It also now increases your chance to block by 25% for the next incoming melee attack instead of for the next 10 seconds.
•Revenge is now exclusive to Protection and costs no rage but has a 10 sec cooldown, up from 5 sec.
•Last Stand now has no cooldown, down from 3 minutes, but costs 80 rage, up from 0.
•Devastate now costs no rage, down from 15, but has a 3 sec cooldown, up from 0.
•Bastion of Defense has been heavily modified and contains a combination of the Toughness, Shield Mastery, and the old Bastion of Defense.

Nzn kas cia gausis, biski brangus skillai po 30 rage, tikekimes eis tiek sugeneruot, ir kiek DMG darys tas Wild Strike neaisku, nes Bloosurge nueme nuo slam :/ ir Collosus smash kaip suprantu tik armsai tures, ir jo kaina 80 rage :D nu ziauru.


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Ket Lap 24, 2011 10:40 pm 
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Užsiregistravo: Ket Geg 06, 2010 9:43 am
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man tai cia kuo toliau tuo labiau i visiskas nesamones pradeda darytis panasu... kazkoki gemaroju nori padaryti... kokia prasme is to bbz.


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 Pranešimo tema: Re: News & Patch notes
StandartinėParašytas: Tre Kov 28, 2012 6:09 pm 
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Užsiregistravo: Pir Lap 23, 2009 8:27 pm
Pranešimai: 857
Miestas: Vokietija
Warrior (Forums)
Skills
•Battle Shout: Now grants 10% increased attack power, not Strength and Agility. Now also generates 20 rage.
•Battle Stance: Now increases damage done by 10%.
•Berserker Rage: Duration reduced to 6 sec, down from 10 sec. No longer grants extra rage generation from taking damage.
•Berserker Stance: Increases damage done by Whirlwind and Cleave by 20%.
•Bladestorm: Renamed from Whirlwind. You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 75% weapon damage. Also does 75% weapon damage for off-hand.
•Charge: No longer requires Battle Stance. Cooldown increased to 20 sec, up from 15. Now can be used in combat and generates 20 rage, up from 15.
•Cleave: Now has a 1.5 sec cooldown, down from 3 sec. Now does 75% weapon damage.
•Commanding Shout: Now increases Stamina by 10%.
•Deep Wounds: New. Your Mortal Strike, Bloodthirst and Devastate cause the target to bleed for 1090 over 15 sec.
•Demoralizing Banner: New. Throw down a war banner that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. You can Intervene to your war banner. Lasts 15 sec. 30 yd range, 3 min cooldown, Instant cast.
•Disarm: No longer requires Defensive Stance. No longer costs rage. No longer disarms the ranged weapon.
•Enrage: Critical strikes with special abilities and critical blocks Enrage you, increasing the rage you generate from normal melee attacks by 25% for 6 sec.
•Execute: Now costs 30 rage. No longer has a stance requirement. No longer consumes additional rage to do more damage.
•Hamstring: No longer has a stance requirement.
•Heroic Strike: Now has a 1.5 sec cooldown, down from 3 sec. Now deals 160% weapon damage plus 796.8 (224% plus 1116 if a one-handed weapon is equipped).
•Heroic Throw: Now has a 30 sec cooldown, down from 1 min. Now does 50% weapon damage and no longer causes high threat.
•Incite: Reworked: Your Heroic Strike criticals cause the next Heroic Strike to also be a critical. These guaranteed criticals cannot re-trigger the Incite effect.
•Intervene: No longer has a stance requirement or rage cost. Now only takes the next hit while the target remains within 10 yards.
•Intimidating Shout: No longer has a rage cost. Now has a 1 min cooldown, down from 2 min.
•Mocking Banner: New. Throw down a war banner that forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
•Pummel: Now has a 15 sec cooldown, up from 10 sec. No longer has a rage cost.
•Shattering Throw: No longer has a stance requirement and no longer does damage based on attack power.
•Skull Banner: New. Throw down a war banner that increases the critical chance of party or raid members within 30 yards of the banner by 30%. Lasts 10 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
•Spell Reflection: No longer has a stance requirement or rage cost.
•Sunder Armor: No longer causes a large amount of threat.
•Taunt: No longer has a stance requirement.
•Thunder Clap: No longer has a stance requirement. Now reduces target's physical damage done by 10%, down from 20%. Damage no longer increased by attack power.


Protection
•Bastion of Defense: Renamed from Shield Mastery. Increases your block chance by 15%. Increases your armor value from items by 10%. Reduces the cooldown of your Shield Wall by 3 min.
•Devastate: No longer has a rage cost. Deals 75% weapon damage plus 945 and sunders the target, causing Weakened Armor. Replaces Sunder Armor.
•Revenge: No longer has a stance requirement or rage cost. Now has a 9 sec cooldown, up from 5 sec. Now hits up to three enemies.
•Shield Barrier: New. Requires Shields. Raise your shield, reducing magical damage taken by 25% for 6 sec. 60 Rage, 1.5 sec cooldown, Instant cast.
•Shield Block: Now has a 1.5 sec cooldown, down from 1 min. Now costs 60 rage, up from 10. No longer has a stance requirement. Raise your shield, blocking the next melee attack against you and increasing your block chance by 25% for 6 sec. If your total chance to block exceeds 100%, your chance to critically block is increased by the excess.
•Shield Slam: Now generates 10 Rage, but no longer dispels a magic effect.
•Sword and Board: Your Revenge has a 60% chance of resetting the cooldown of your Shield Slam and increasing the rage it generates by 5 for 5 sec.
•Unwavering Sentinel: Reworked: Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%.

Fury
•Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
•Bloodthirst: Now generates 10 rage. Now has a 6 second cooldown, up from 3 sec. Instantly attack the target causing 916 damage and restoring 1% of your health.
•Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.
•Flurry: Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.
•Raging Blow: No longer has a stance requirement. Now costs 30 rage, up from 20. Now does 85% weapon damage, down from 100%.
•Single-Minded Fury: When you dual-wield one-handed weapons, you deal 35% additional damage with your main hand and 40% with your off-hand.
•Titan's Grip: Allows you to dual-wield a pair of two-handed weapons.
•Whirlwind: No longer has a stance requirement. Now has a 6 sec cooldown, down from 10. In a whirlwind of steel you attack all enemies within 8 yards, causing 35% weapon damage to each enemy.
•Wild Strike: New. A quick strike with your off-hand weapon that deals 135% weapon damage plus 469 and causes Mortal Wounds on the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. 30 Rage.

Arms
•Blood and Thunder: Your Thunder Clap now also applies Deep Wounds.
•Colossus Smash: No longer has a stance requirement. Now costs 30 rage, up from 20. Smashes a target for 175% weapon damage plus 221 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
•Die by the Sword: New. Increases your parry chance by 100% and reduces damage taken by 20% for 5 sec. 2 min cooldown.
•Mortal Strike: Now generates 10 rage. Now has a 6 sec cooldown, up from 4.5 sec. A vicious strike that deals 125% weapon damage plus 1282 and causes Mortal Wounds on the target.
•Overpower: No longer has a stance requirement or rage cost. Now does 140% weapon damage, up from 125%.
•Seasoned Soldier: While wielding a two-handed melee weapon, your Physical damage dealt is increased by 20%, up from 12%.
•Slam: Now costs 30 rage, up from 15. Now is instant cast, down from 1.5 sec. Now does 150% weapon damage, up from 145%.
•Sudden Death: No longer allows you to keep 10 rage after using Execute.
•Sweeping Strikes: No longer has a stance requirement.
•Taste for Blood: You have a 100% chance for Mortal Strike to enable the use of Overpower, and a 30% chance for Overpower to enable the use of an additional Overpower.


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